War Formats

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    D.D._Hunter
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    War Formats

    Post by D.D._Hunter on Wed Jun 08, 2011 3:13 pm

    These War Formats were used in DNTAU so all credit to them not BCN

    1vs1 Format
    The simplest of all the formats. This format is used when a team wants to
    get every member in their line up involved. Both teams pair off their
    members with a member of the opposing team (sometimes it's done randomly
    and sometimes it is not). The team that accumulates the most wins is
    declared the winner of the war.

    The number of members on the line
    ups is usually an odd (3, 5, 7, etc.) number in order to avoid a tie.
    However an even numbered line-up can also be used and in the event of a
    tie both teams select a member from their main line up to duel in a
    tie-breaker match.


    Last edited by D.D._Hunter on Fri Apr 13, 2012 3:53 pm; edited 6 times in total
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    Re: War Formats

    Post by D.D._Hunter on Wed Jun 08, 2011 3:14 pm

    EX Format
    Created by Team Exile, this format is very similar to 1vs1 Format. Both teams
    pair off their members with a member of the opposing team.

    Special Rules:

    • A player's remaining Life Points after each individual duel in a match are added to their Team's point count.
    • If a player wins a duel 8000-0, 2000 extra points are given to that Team.
    • The war ends when all the matches are completed or the points advantage is impossible to be turned around.
    • The Team with the higher total point count wins.
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    Re: War Formats

    Post by D.D._Hunter on Wed Jun 08, 2011 3:15 pm

    FE Format
    Originally created by the disbanded team Furious Elite, this format requires
    opposing teams to create two line ups in a specific order with a certain
    amount of substitutes in case a member in the main line up is unable to
    compete.

    The first match will begin with the two members
    elected to go first in their team's line up. The winner of that match
    will go on to face the number two member in the opposing team line up.
    This continues until one team is out of representatives. The team with
    one or more representatives remaining is declared the winner.

    "Example":

    Special Rules:

    • Deck changing after having won a match is forbidden.
      This
      creates a strategic advantage for the opposing team when they find
      themselves losing, as they can tell their next player what he will be
      facing.

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    Re: War Formats

    Post by D.D._Hunter on Wed Jun 08, 2011 3:17 pm

    PX Format
    Originally created by team Popsicle Xuicide. Much like FE format, this format
    requires opposing teams to create two line ups, however the line up does
    not go in a specific order. Once a line up is created a Hamachi network
    is created where all members of the line up must join
    in order to compete. The competition can be described as a free for all
    where duelists can challenge any member of the opposing team.

    Also
    like FE format, the competition on this format continues until one team
    is out of representatives. This format allows for wars be completed
    faster and also allows team members to have a chance to compete in the
    war regardless of their position in the line up.

    Special Rules:

    • Deck changing after having won a match is forbidden.
      This
      creates a strategic advantage for the opposing team when they find
      themselves losing, as they can tell their next player what he will be
      facing.

    • You may refuse a challenge if you're unable to duel, but stalling won't be tolerated.
    • If
      you or your opponent has to go during a duel that is already in
      progress neither player may challenge anyone else until they finish
      their pending match.
      This rule only applies to matches that are already in progress. It does not apply to matches that have not yet begun.
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    Re: War Formats

    Post by D.D._Hunter on Wed Jun 08, 2011 3:18 pm

    Hardcore PX Format (HPX)
    Created by the team Popsicle Xuicide. This format is great for teams that like
    to have wars that are 4v4, etc., and don't like that they end so
    quickly. It also leaves more room to strategy when you play another
    team, and makes the subbing system an actual factor that teams should
    consider in wars. The rules are exactly the same as PX format, but in
    this format each player is allowed to play one more time once they are
    defeated.

    Special Rules:

    • All the special rules from the original PX format are enforced.
    • Players start with 2 lives, and are only lose when they have 2 strikes.
    • When a player is defeated once they are allowed to change their Decks, and challenge any player in the opposing team that is still available to play.
    • If someone is subbed out, the replacement will keep the same number of lives as the person he is replacing.
    • Players that are subbed out can be subbed back in later.
    • A winner is declared when all players of the opposing team have been defeated twice.
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    Re: War Formats

    Post by D.D._Hunter on Mon Apr 09, 2012 3:02 pm

    EX Heart PointsFormat [Heart]
    Originally
    adopted by team The Exile. This format requires opposing teams to
    create two line ups, however the line up does not go in a specific
    order. In this competition all duelists can challenge any member of the
    opposing team but each team has a certain number of hearts that can be
    used according to its strategy.

    Special Rules:

    • Minimum 5 players and 1 sub from each side.
    • The amount of hearts must be greater than or equal than the amount of players.
    • Both Teams begin with the same amount of hearts, agreed by the Leaders.
    • When a player loses, their Team loses a heart.
    • Players can challenge any member of the opposing Team's roster.
    • The first Team to reach 0 hearts remaining loses the war.

    Default settings:
      - Subs can be used unlimited times.
      - Deck changing after a won a match is forbidden.
      -
      This creates a strategic advantage for the opposing team when they find
      themselves losing, as they can tell their next player what they will be
      facing.

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    Re: War Formats

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